Job Information
Meta Art Manager, Economy in Columbus, Ohio
Summary:
The Economy Art group brings together world-class experts to pioneer creation of high quality, appealing content (clothing, stickers, animations [emotes], VFX, props, and more) simultaneously across VR and mobile platforms.As an Art Manager within Economy, you will coordinate and drive the art team’s involvement and engagement with cross-functional groups within the Metaverse org and across the Family of Apps. Coming into this role, you will build strong executive relationships and partnerships across multiple internal cross functional groups. You will oversee the creation of quality content, and help our avatars be loved and used by billions of users. And most importantly, you will continue to grow our multidisciplinary art team.
Required Skills:
Art Manager, Economy Responsibilities:
Lead, manage, mentor, and grow a multidisciplinary team of Artists, Art Leads and Art Managers
Drive progress at people and project-facing levels by supporting team growth and prioritization, nurturing culture, building new partnerships, and more
Become a trusted partner to product stakeholders and executive leadership by driving the visual strategy for the Metaverse Economy
Effectively influence key partner leaders to gain alignment in prioritization, resourcing, and budgeting
Engage with PMs, Designers and Engineer & Art Leads to define the art pipelines and components, scope and goals for key features within our various projects
Support managers, technical leaders, and the creative vision by communicating with executive leadership, and championing the team’s needs to build a world-leading avatar system
Provide thought-leadership in establishing, implementing, and improving direction, goals, and processes for executing both near and long term vision
Make staffing decisions based on business priorities, both short term and long term, as well as team strengths and motivation
Build an inclusive environment across the team, model inclusive behaviors
Minimum Qualifications:
Minimum Qualifications:
7+ years experience directly managing full-time artists, along with 7+ years developing and shipping character-based products in a game development, real-time rendering, or related technical environment
Demonstrated experience to manage the development, maintenance and documentation of art pipelines and vendor based asset creation
Experience shipping content on live products
Experience driving changes in operational processes and aligning teams to a strategic vision by solving conflicts and misalignments
Demonstrated experience to recruit, nurture, and grow talent
Experience with roadmapping, budget management, and financial/performance tracking
Experience supporting ICs and other managers to produce a collaborative environment, where individuals bring in their best to produce effective results
Communication, presentation and diplomatic skills
Public Compensation:
$175,000/year to $236,000/year + bonus + equity + benefits
Industry: Internet
Equal Opportunity:
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
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