Job Information
Meta Art Producer, Sanzaru Games in Little Rock, Arkansas
Summary:
Oculus Studios and Sanzaru Games is seeking an experienced Art Producer to work on our world class virtual reality games. Sanzaru prides itself on crafting interactive content that delivers high quality, immersive experiences that takes players to unimaginable worlds. We firmly believe to accomplish this requires equal amounts of design, art, and engineering. Everyone at Sanzaru is a contributor. This mentality and culture allow us to create and develop outside the box, providing unique and rich content for players across the world. Sanzaru has shipped countless titles on almost every platform within almost every genre. And we are not slowing down anytime soon. Sanzaru continues to push the boundaries of interactive entertainment and technology on all fronts.
Required Skills:
Art Producer, Sanzaru Games Responsibilities:
Primarily manages the workflow and assets for all art outsourcing initiatives while also assisting the internal art team as needed
Plans, organizes, and manages the process of outsourcing art assets to external vendors
Defines workflows and processes to ensure minimal impact on the internal team while ensuring maximum efficiency from the external artists
Ingests deliverables from external teams and imports them into the project for development
Prepares and sets up tasks for the outsourced artists, including any technical setups required within Maya or Unreal
Ensures naming conventions, file structures, and asset protocols as defined by the team are adhered to by the external artists
Manages the versioning of proxy and delivered assets in Perforce
Collaborates with internal Leads and Producers to establish priorities, reviews, feedback loops, and tasks
Works across multiple disciplines to determine the outsourcing schedule, identifying resource gaps, delays, and quality improvements
Partners with Leads to ensure the delivery of timely feedback to the outsourced teams
Creates and maintains a system for archiving work that exists outside of the game, such as marketing concept and key art
Maintains a positive relationship with the vendors and holds all parties accountable for high quality deliverables
Minimum Qualifications:
Minimum Qualifications:
5+ years producing art teams working on Console/PC or VR games
Experience working with outsource partners and managing offshore vendor teams
Experience with Maya, UE5, and P4 and taking on basic setup and importing art tasks
Experience with task tracking and task reviewing software, such as Jira, Trello, and SyncSketch
Proven experience communicating with cross functional team members
Experience working independently and proactively
Preferred Qualifications:
Preferred Qualifications:
Experience shipping AAA titles on VR, console, or PC
Experience working on a VR Project
Public Compensation:
$129,000/year to $182,000/year + bonus + equity + benefits
Industry: Internet
Equal Opportunity:
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
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