Job Information
Northrop Grumman Principal Media Production Analyst in Melbourne, Florida
Requisition ID: R10174565
Category: Communications
Location: Melbourne, Florida, United States of America
Clearance Type: Secret
Telecommute: No- Teleworking not available for this position
Shift: 1st Shift (United States of America)
Travel Required: Yes, 10% of the Time
Positions Available: 1
At Northrop Grumman, our employees have incredible opportunities to work on revolutionary systems that impact people's lives around the world today, and for generations to come. Our pioneering and inventive spirit has enabled us to be at the forefront of many technological advancements in our nation's history - from the first flight across the Atlantic Ocean, to stealth bombers, to landing on the moon. We look for people who have bold new ideas, courage and a pioneering spirit to join forces to invent the future, and have fun along the way. Our culture thrives on intellectual curiosity, cognitive diversity and bringing your whole self to work — and we have an insatiable drive to do what others think is impossible. Our employees are not only part of history, they're making history.
Northrop Grumman Aeronautics Systems is seeking a highly skilled and experienced 3D/VFX Artist with expertise in 3D modeling, texturing, animation, motion graphics, and compositing, particularly with proficiency in Maya/3D MAX/Blender/After Effects. This position will be in Melbourne, FL. The ideal candidate will play a key role within our creative team, functioning as both an independent contributor and a subject matter expert, bringing innovative 3D solutions to our projects and seamlessly integrating them into motion graphics and compositing workflows. Proficiency in After Effects is preferable, and demonstrated knowledge of the Unreal game engine is a plus.
Responsibilities
Create high-quality 3D models and assets for use in various projects.
Hard-surface Sub-D mesh workflow
Develop realistic textures and materials for 3D assets, work with PBR Materials and UDIM Sets
Animate 3D objects, and environments to meet project requirements.
Integrate 3D elements into motion graphics projects.
Composite and blend 3D and 2D elements to create stunning visuals.
Translate art direction into impactful storytelling aids and standalone finished sequences.
Function as an independent contributor while collaborating with the creative team to conceptualize and execute 3D designs.
Stay updated on industry trends and incorporate them into your work.
Optimize 3D assets for performance and rendering efficiency.
Maintain library of 3D assets with supporting files Renders
BASIC QUALIFICATIONS (REQUIREMENTS)
Bachelor’s degree with 6 years of related experience OR Masters with 4 years of related experience OR 10 years of experience in lieu of Degree.
Professional experience in 3D modeling, texturing, animation, motion graphics, and compositing experience.
Proven experience as a 3D Artist, with a strong portfolio showcasing modeling, texturing, animation, motion graphics, and compositing work.
Solid understanding of 3D software and tools.
CAD to Polygonal Mesh Conversion
Able to efficiently optimize and/or retopologies problematic meshes
Proficiency in Maya, 3D Max, Blender.
Strong problem-solving and creative thinking skills.
Excellent communication and collaboration abilities.
Deadline driven, able to work on multiple projects in parallel.
Ability to work both independently and as part of a team.
Comfortable functioning as an independent contributor and subject matter expert.
Ability to translate art direction into impactful storytelling aids and standalone finished sequences.
Attention to detail and a commitment to delivering high-quality work.
Ability to obtain and maintain a DOD Secret Clearance as well as Program Special access within a reasonable period of time, as determined by the company to meet its business needs.
PREFERRED
Bachelor’s degree in computer science, computer graphics or related program (or related work experience).
Experience with other 3D software, motion graphics tools, and compositing software is a plus.
Camera tracking, import/export compositing data between applications
Proficiency in Maya, 3D Max and Blender.
Proficiency in After Effects (preferable).
Nonlinear Video Editing experience with tools such as Premiere Pro or Final Cut
Experience with graphic design layout and illustration (a plus)
C4D Mograph proficiency (a plus)
Proficiency with Trapcode Suite (a plus)
Demonstrated knowledge of the Unreal game engine (a plus).
Salary Range: $76,600 - $115,000
The above salary range represents a general guideline; however, Northrop Grumman considers a number of factors when determining base salary offers such as the scope and responsibilities of the position and the candidate's experience, education, skills and current market conditions.
Employees may be eligible for a discretionary bonus in addition to base pay. Annual bonuses are designed to reward individual contributions as well as allow employees to share in company results. Employees in Vice President or Director positions may be eligible for Long Term Incentives. In addition, Northrop Grumman provides a variety of benefits including health insurance coverage, life and disability insurance, savings plan, Company paid holidays and paid time off (PTO) for vacation and/or personal business.
The application period for the job is estimated to be 20 days from the job posting date. However, this timeline may be shortened or extended depending on business needs and the availability of qualified candidates.
Northrop Grumman is committed to hiring and retaining a diverse workforce. We are proud to be an Equal Opportunity/Affirmative Action Employer, making decisions without regard to race, color, religion, creed, sex, sexual orientation, gender identity, marital status, national origin, age, veteran status, disability, or any other protected class. For our complete EEO/AA and Pay Transparency statement, please visit. U.S. Citizenship is required for all positions with a government clearance and certain other restricted positions.
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